Data Structuring for Esports

post dateNovember 25, 2017  •   post categoriesGfxNote  •   post comments number0 comment

Take your live esports graphics to the next level with custom graphics control software. Meet the needs of your graphics coordinators, broadcast producers and game observers with an efficient, fast desktop application, customized for your specific property.

OBJECT-ORIENTED APPROACH

All the major broadcast graphics machines use Windows, so making use of the .NET Framework is an easy choice. Don’t waste time setting up Excel cell functions and table queries to handle simple functions. Instead, use the object-oriented design offered by C# to quickly model the league/tournament structure. C# features built-in support for keyed and sorted lists, and can create detailed data structures that are highly modular and scalable. The ability to scale these types of applications is remarkable, everything from a simple broadcast controller providing a live name/score to an XPression graphic to a complete game logging & reporting system for multiple brackets or regions. Windows and the .NET Framework provide a solution that can be used directly by an XPression operator or set up to feed live data via DataLinq.

IN-GAME/EXTERNAL API CONNECTIONS

For games featuring server-level game data access, there could be opportunities to further integrate live scoring. Milestones/achievements can be logged and handled to update live graphics, historical data can be pulled via API. We can help make sense of API documentation, and identify areas where this data access can be leveraged in live broadcasts.

THE BEST OPTION

This is the best data feed option for esports graphics, and it’s fully scalable, so all productions needing an extra degree of control over graphics can leverage this. To get working on a solution for your production, please visit the Social & Contact page, or find out more about esports graphics integration.